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Peter Schueller authored
as used during the competition - will adapt to host installation zip file on github instead of Dropbox
aaa9b384
% Fixed knowledge
%-----------------------------------%
% Possible trajectories of the shot %
%-----------------------------------%
trajectory(low).
trajectory(high).
%-------------------------------------------------------------%
% Percentage perturbations on tap time depending on bird type %
%-------------------------------------------------------------%
tap(85) :- birdType(redbird).
tap(90) :- birdType(yellowbird), target(_,high).
tap(88) :- birdType(yellowbird), target(_,low).
tap(85) :- birdType(bluebird).
tap(120) :- birdType(blackbird).
tap(300) :- birdType(whitebird). % A white not deploying eggs should not tap
%------------------------------------------------------------------------------%
% Probability of being destroyed for each type of bird and each type of object %
%------------------------------------------------------------------------------%
damageProbability(redbird,pig,100).
damageProbability(bluebird,pig,100).
damageProbability(yellowbird,pig,100).
damageProbability(blackbird,pig,100).
damageProbability(whitebird,pig,100).
damageProbability(redbird,tnt,100).
damageProbability(bluebird,tnt,100).
damageProbability(yellowbird,tnt,100).
damageProbability(blackbird,tnt,100).
damageProbability(whitebird,tnt,100).
damageProbability(redbird,wood,95).
damageProbability(redbird,ice,80).
nogoodForStone(redbird).
nogoodForStone(yellowbird).
nogoodForStone(bluebird).
nogoodForStone(whitebird).
damageProbability(B,stone,0) :- nogoodForStone(B).
damageProbability(blackbird,stone,100).
damageProbability(bluebird,wood,10).
damageProbability(bluebird,ice,100).
damageProbability(yellowbird,wood,100).
damageProbability(yellowbird,ice,10).
damageProbability(blackbird,wood,90).
damageProbability(blackbird,ice,90).
damageProbability(whitebird,wood,90).
damageProbability(whitebird,ice,80).
damageProbability(egg,X,Y) :- damageProbability(blackbird,X,Y1), Y = Y1 -10.
%----------------------------------------------------------------------%
% Importance of fall down (bigger it's better) for each type of object %
%----------------------------------------------------------------------%
materialFallImportance(wood,90).
materialFallImportance(ice,80).
materialFallImportance(stone,100).
materialFallImportance(pig,100).
7172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125
materialFallImportance(tnt,100).
%--------------------------------------------------------------------%
% Energy lost by each type of bird after destroying a type of object %
%--------------------------------------------------------------------%
energyLoss(redbird,pig,90).
energyLoss(bluebird,pig,90).
energyLoss(yellowbird,pig,90).
energyLoss(blackbird,pig,90).
energyLoss(whitebird,pig,90).
energyLoss(egg,X,Y) :- energyLoss(blackbird,X,Y1), Y = Y1 - 20.
energyLoss(redbird,tnt,90).
energyLoss(bluebird,tnt,90).
energyLoss(yellowbird,tnt,90).
energyLoss(blackbird,tnt,90).
energyLoss(whitebird,tnt,90).
energyLoss(redbird,wood,10).
energyLoss(redbird,ice,10).
energyLoss(B,stone,0) :- nogoodForStone(B).
energyLoss(blackbird,stone,85).
energyLoss(bluebird,wood,0).
energyLoss(bluebird,ice,90).
energyLoss(yellowbird,wood,90).
energyLoss(yellowbird,ice,0).
energyLoss(whitebird,wood,10).
energyLoss(whitebird,ice,10).
energyLoss(blackbird,wood,80).
energyLoss(blackbird,ice,80).
%--------------------------------------------------------------------------%
% Minimun value of stability in order to be pushed for each type of object %
%--------------------------------------------------------------------------%
minPushability(wood,70).
minPushability(stone,90).
minPushability(ice,70).
minPushability(pig,0).
minPushability(tnt,20).
%-----------------------------%
% Define the types of damages %
%-----------------------------%
damageType(direct).
damageType(push).
damageType(fall).